The 2000-2005 Outlook for Video Games and Hardware in North America and the Caribbean

by ICON Group International, Inc.

Publisher: Icon Group International

Written in English
Published: Pages: 24 Downloads: 897
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  • General,
  • Business & Economics,
  • Business / Economics / Finance,
  • Business/Economics
The Physical Object
Number of Pages24
ID Numbers
Open LibraryOL10914486M
ISBN 100597824053
ISBN 109780597824050

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The 2000-2005 Outlook for Video Games and Hardware in North America and the Caribbean by ICON Group International, Inc. Download PDF EPUB FB2

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[Philip M Parker] -- This study covers the world outlook for video game software across more than countries. For each year reported, estimates are given for the latent demand, or potential industry earnings (P.I.E.).

Digital Market Outlook: video games user penetration in the U.S. Digital gamers in the U.S. U.S. computer and video gamers fromby gender.

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In the United States alone, the industry is expected to grow further with an estimated worth of $90 billion. 80% of all revenues made in the American video game industry came from. Canada is a country in the northern part of North is the world's tenth-largest economy as ofwith a nominal GDP of approximately US$ trillion.

It is a member of the Organisation for Economic Co-operation and Development (OECD) and the Group of Seven (G7), and is one of the world's top ten trading nations, with a highly globalized economy. United States: Revenue in the Video Games segment is projected to reach US$19,m in Video Games are defined as fee-based video games distributed over the internet.

Connected Devices, P2P messaging, Browsing, Public Safety LTE, Games, TV/Video-on-Demand, Music, M-commerce and VoLTE)by Region (North America, Europe, Asia Pacific and Rest of the World) - Size, Share, Outlook, and Opportunity Analysis, - Find many great new & used options and get the best deals for The Outlook for Nursing Home Care in North America and The Caribbean (, Compact Disc / Ringbound) at the best online prices at eBay.

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Video games are a multi-billion dollar industry in the United States. There are thousands of companies developing and publishing games in all 50 states. As the industry continues to.

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Some territories such as Quebec, where French is spoken, or areas of the United States where Spanish is predominantly spoken are not included due to the country being a part of Anglo America. Despite that, you'd be crazy to argue that the last decade -- through to -- hasn't been one of the best in terms of high-quality video games.

The s has delivered some of the greatest. But, what was revolutionary was the home console and commercialization of video games in the 70s and 80s. The 70s and 80s were the adolescent days of gaming.

Companies like Atari made the famous game Pong widely available to the public. Shortly after Atari's success companies like SEGA, Nintendo, and Namco came to be.

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Boosted by three high-profile releases of new gaming systems, retail sales in the U.S. video game industry last year shot up nearly 43 percent to $ billion from $ billion inaccording. Love video games as much as we do. Stay up to date with the latest gaming news, reviews, trailers, announcements and more with USA TODAY.

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This makes video games the third-fastest-growing segment of the entertainment and media market after TV distribution (up % to $ billion .